Skip to content

The Config Script

gooey includes a configuration script, __Configuration__, that you can find inside the main folder. This script contains all the macro variables needed to setup the library.

Runtime setup

The configuration options for gooey cannot be set at runtime - you can only edit them before compiling.

The options as of version 2025.11

Option name (macro variable name) Description Supported Values
UI_LOG_MESSAGE_LEVEL Define the severity and quantity of messages shown in the Gamemaker log. UI_MESSAGE_LEVEL enum (by default: UI_MESSAGE_LEVEL.WARNING)
UI_ENABLE_DEPTH Defines whether to disable the depth buffer to improve performance. Enable for 3D games. true or false
UI_CURSOR_DEFAULT Define the cursor constant, or Gamemaker sprite reference, to use for displaying the pointer cursor cr_ constants, or sprite index
UI_CURSOR_INTERACT Define the cursor constant, or Gamemaker sprite reference, to use for displaying the "click" cursor cr_ constants, or sprite index
UI_CURSOR_SIZE_NWSE Define the cursor constant, or Gamemaker sprite reference, to use for displaying the cursor when resizing diagonally from the NW or SE cr_ constants, or sprite index
UI_CURSOR_SIZE_NESW Define the cursor constant, or Gamemaker sprite reference, to use for displaying the cursor when resizing diagonally from the NE or SW cr_ constants, or sprite index
UI_CURSOR_SIZE_NS Define the cursor constant, or Gamemaker sprite reference, to use for displaying the cursor when resizing vertically cr_ constants, or sprite index
UI_CURSOR_SIZE_WE Define the cursor constant, or Gamemaker sprite reference, to use for displaying the cursor when resizing horizontally cr_ constants, or sprite index
UI_CURSOR_DRAG Define the cursor constant, or Gamemaker sprite reference, to use for displaying the cursor when dragging cr_ constants, or sprite index
UI_MANAGE_CURSORS Whether to let gooey manage/change the cursors. Change to false if you want to manage them manually (default: true)
UI_DRILL_THROUGH_LEFT_CLICK Whether to enable drill-through on left click events true or false (default: false)
UI_DRILL_THROUGH_LEFT_HOLD Whether to enable drill-through on left hold events true or false (default: false)
UI_DRILL_THROUGH_LEFT_RELEASE Whether to enable drill-through on left release events true or false (default: false)
UI_DRILL_THROUGH_MIDDLE_CLICK Whether to enable drill-through on middle click events true or false (default: false)
UI_DRILL_THROUGH_MIDDLE_HOLD Whether to enable drill-through on middle hold events true or false (default: false)
UI_DRILL_THROUGH_MIDDLE_RELEASE Whether to enable drill-through on middle release events true or false (default: false)
UI_DRILL_THROUGH_RIGHT_CLICK Whether to enable drill-through on right click events true or false (default: false)
UI_DRILL_THROUGH_RIGHT_HOLD Whether to enable drill-through on right hold events true or false (default: false)
UI_DRILL_THROUGH_RIGHT_RELEASE Whether to enable drill-through on right release events true or false (default: false)
UI_DRILL_THROUGH_MOUSE_ENTER Whether to enable drill-through on mouse enter events true or false (default: false)
UI_DRILL_THROUGH_MOUSE_EXIT Whether to enable drill-through on mouse exit events true or false (default: false)
UI_DRILL_THROUGH_MOUSE_OVER Whether to enable drill-through on mouse over events true or false (default: false)
UI_DRILL_THROUGH_MOUSE_WHEEL_UP Whether to enable drill-through on mouse wheel up events true or false (default: true)
UI_DRILL_THROUGH_MOUSE_WHEEL_DOWN Whether to enable drill-through on mouse wheel down events true or false (default: true)
UI_DISPLAY_AFTER_GUI_END Whether to render the UI in Draw GUI Begin or in Draw GUI End events. If you are combining gooey with other things being drawn in the Draw GUI event, activating this ensures gooey is rendered correctly, on top of your other elements true or false (default: false)
UI_DEFAULT_ANCHOR_POINT Default anchor point for created widgets UI_RELATIVE_TO enum (by default: UI_RELATIVE_TO.TOP_LEFT)
UI_USE_SCISSORS Whether to use GPU scissors to render widgets instead of surfaces true or false (default: true)